Sid Meier’s Civilization Revolution is an award-winning title with “just one more turn” put into the palms of your hands. The only issue that may need some new navigational boundaries is the fact that mobile accessibility makes it easier to keep the revolution going … and going … and going, pretty much any time and any place.Build. In fact, there really aren’t any verbal or visual additions in this E10+ title that would make Mom or Dad flinch if they spotted it on a kid’s phone or tablet. Warring conflicts are short-lived, with a losing group tumbling over or spiraling down and blipping out of sight. Staying true to the original Civilization Revolution, battles are bloodless as tiny troops go at each other with swords and bullets (and later, tanks and jets). Unexplained features, objectives and tech trees can leave newbies frustrated and scratching their heads.įar less frustrating is the fact that the new game’s supersized, colorfully dazzling graphics don’t amp up the detail when it comes to the inevitable violent clashes. And even for those new to the concept, the truncated tutorial leaves a bit to be desired. For those who’ve enjoyed Civ in the past, gameplay here can feel more awkward than revolutionary. Still, the simplified nature of this new touchscreen-focused version is arguably its biggest drawback, too. And larger 3-D images make identifying your troops, settlers and other characters a snap. Double-tap movement commands and list-scrolling screen swipes make things relatively easy to access. An entire game, played from the first colonized city to cheering victory, can be knocked out in as little as an hour or two in a concentrated session.Ĭiv Rev 2 compensates a bit by pumping up the command interface and small-screen visuals. ![]() It’s not so much a full-blown challenge for strategy-gaming pros as it is an introductory entry point for newcomers. The difference here is the attention this installment gives to the bite-sized, pick-up-and-put-down portable gameplay I mentioned. ![]() ![]() Now for those of you who have played some other version of this series, you’re probably thinking my description sounds pretty familiar. As eras pass in turn-based moves, gamers plot how best to do everything from balancing limited resources, to building cities and spreading influence, to creating civ-enhancing world wonders, to researching new technololgy. The various paths to those ends, however, is where the strategy comes in. You can smash all other civs with military might, dominate them culturally and pull everyone together under a United Nations banner, be the first to master technology and fly into space, or make so much money that other nations can’t help but hand you the world banking crown. There are four pathways to achieving that grand Governor of the Globe title. And once you’ve chosen which culture to manage, you set out to colonize and build that nation from the ground up. Each represented civilization has its own advantages, played out in culture, money or tech bonuses. Kennedy popping up as new additions to the leadership ranks this time around. Like other titles in this series, Civilization Revolution 2 lets you slip into the robes of Gandhi, the spiked helmet of Otto von Bismarck or the period-style garments of many other historical figures-with Winston Churchill and John F. And if you’ve never given this strategy title a try, well, you’re exactly the person the 2K gaming crew is aiming for. ![]() With Civilization Revolution 2, the attempt is once again being made to update and scale down the sheer bigness of the franchise, this time with an eye on conquering your cellphone and tablet. It took the core concepts of the huge, world-building strategy game and streamlined them to make it easier for PlayStation and Xbox aficionados of all ages to become digital world leaders. In 2008, 2K Games released Civilization Revolution as a way to migrate that popular franchise-created by game designer mastermind Sid Meier-from the PC to game consoles.
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